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Old Sep 15, 2005, 10:27 AM // 10:27   #1
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Default How do you counter the E/Mo Smite Build?

You see it, and run into it all the time. It hard to beat without making yourself too weak against other builds as well.

Whats the best way to counter this build, and How does it even work ? In detail...I'm still fairly new to the gvg scene, even though this is an old topic.
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Old Sep 15, 2005, 11:46 AM // 11:46   #2
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Play an E/Mo Smiter-Build yourself and watch what your opponents do, especially when you are about to lose. This is the easy way. The hard way would be like reading skill descriptions and using your imagination to find out how you could incorporate them against smiters.
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Old Sep 15, 2005, 12:25 PM // 12:25   #3
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Anti-cast mesmers work well against most casters, so they would probably be useful here without leaving you vulnerable to attacks from other quarters.

Try using skills like Empathy, Backfire and/or Power Drain. Elementalists will quake.
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Old Sep 15, 2005, 12:38 PM // 12:38   #4
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Yeah, mesmers would smash them apart. I'm working the creases out of an All-Mesmer Tomb's build at the moment. So far it might work if the team is organised, but there a few things i need to tweak or we'd get pummled
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Old Sep 15, 2005, 01:56 PM // 13:56   #5
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BAckfire will do nothing, nor will empathy or really even Power Drain.

The skills you are looking for are... Diversion, Rend Enchantments, Lingering Curse, Power Block.
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Old Sep 15, 2005, 02:03 PM // 14:03   #6
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are you kidding me? backfire would stop the smiter or he will kill himself. too many mesmers in a build will take away your dmg. if you dont have dmg, your not gonna get far in tombs. mesmer build takes too long to win in a 1v1 battle, often longer than 10 mins easily. not to mention your out of luck on broken tower and relic runs.
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Old Sep 15, 2005, 02:32 PM // 14:32   #7
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Backfire or Diversion
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Old Sep 15, 2005, 02:34 PM // 14:34   #8
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Quote:
Originally Posted by Sunman222
are you kidding me? backfire would stop the smiter or he will kill himself. too many mesmers in a build will take away your dmg. if you dont have dmg, your not gonna get far in tombs. mesmer build takes too long to win in a 1v1 battle, often longer than 10 mins easily. not to mention your out of luck on broken tower and relic runs.
depends.

if you backfire him while havent ether renew i will take 140 damage for each cast. minus 20 for aura of restoration

he will simple wait the backfire end or get removed

if you backfire him while he have ether renew
with

Ether renew
Aura of restoration
Zealot fire

he heal himself for 80 hp each cast plus if he is good he will put reverse on himself for a total 100hp.

Add a enchancement casted by a teammate and you will do prob nothing.

Normaly i get some enchancement by ta
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Old Sep 15, 2005, 02:36 PM // 14:36   #9
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i think the best way to hit down a smiter is

shout down mesmer

or hammer warrior
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Old Sep 15, 2005, 02:47 PM // 14:47   #10
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as soon as you see an emo use ether renewal, use rend enchants on them. they start sitting around if you do that. chillblains on groups of warrior to get rid of BA, or just lead them into a well of profane. as a mesmer diversion can disable a triggerhappy emo. and i tried things like spitefull/empathy, it wasnt that good. maybe i didnt do it right but it wasnt working for me
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Old Sep 15, 2005, 03:46 PM // 15:46   #11
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Rend has same cooldown as ZF and ether renewal. Knock one of those off asap and keep doing it.

1 mesmer can shutdown two elmos though.

Edrain
Acrane Echo
Diversion
Signet Humility
Mantra of Inscriptions

Diversion spam 1 (really spam it). Use MI/SoH to disable ether renewal permanently on the other and follow up by draining.
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Old Sep 15, 2005, 04:54 PM // 16:54   #12
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Quote:
Originally Posted by Sunman222
are you kidding me? backfire would stop the smiter or he will kill himself. too many mesmers in a build will take away your dmg. if you dont have dmg, your not gonna get far in tombs. mesmer build takes too long to win in a 1v1 battle, often longer than 10 mins easily. not to mention your out of luck on broken tower and relic runs.
No, I'm not kidding you. Backfire, under ideal circumstances, might prevent him from casting for a few seconds, but if he casts Ether Renewal chances are it won't.

Compared to Diversion, Rend, Lingering Curse and/or Signet of Humility, Backfire does next to nothing. Backfire might shut him down for 10 seconds, those spells will shut him down permanently.
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Old Sep 15, 2005, 05:51 PM // 17:51   #13
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Quote:
Originally Posted by Sunman222
are you kidding me? backfire would stop the smiter or he will kill himself. too many mesmers in a build will take away your dmg. if you dont have dmg, your not gonna get far in tombs. mesmer build takes too long to win in a 1v1 battle, often longer than 10 mins easily. not to mention your out of luck on broken tower and relic runs.
LMAO!! If you backfire me when I've got ER and Aura of Restoration on me, I'm just going to cast straight through. I won't even lose a 1/4 of my health. No, Backfire is only a minor annoyance to an Emo Smiter. Diversion spamming me is a pain in the @$$.
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Old Sep 15, 2005, 06:30 PM // 18:30   #14
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Quote:
Originally Posted by lishi
or hammer warrior
Hammer warriors are not the counter to self-healing targets.
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Old Sep 15, 2005, 06:50 PM // 18:50   #15
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Ok, so far...Diversion Works the best...backfire does suck , and hammer warriors are taken right out of the picture.

Next question....

in a group with 2-3 monks, mesmer, and 1 e/mo who do you target ? and why.
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Old Sep 15, 2005, 07:07 PM // 19:07   #16
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Watch that emo for smiting and find the prot monk. If you are also smiting and your smiter has been shut down by the mesmer, you might wanna get the mes. Many times, when I play prot monk, no one on my team starts to drop much until the other side finds me and makes my life living hell. When I play emo smiter, as soon as our prot becomes their target, I switch to smiting off him and let our warriors keep their monks busy for a few. Shortly after that, our prot monk is just fine and their side has a dead warrior or 2.
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Old Sep 15, 2005, 07:09 PM // 19:09   #17
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Quote:
Originally Posted by Tysac Vanguard
Ok, so far...Diversion Works the best...backfire does suck , and hammer warriors are taken right out of the picture.

Next question....

in a group with 2-3 monks, mesmer, and 1 e/mo who do you target ? and why.
well it would depend on your group as usual, but if i met that i would simpy have the mesmer start on a monk, a warrior would take the prot monk, and the necro would periodically rend the emo. the mesmer is nasty, but there isnt that much you can do unless you have alot of people attacking... i mean if i see that im not getting anywhere with the monks and the mesmer is owning ill just switch to the mesmer. but all in all it depends hugely on what your own build is.
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Old Sep 15, 2005, 07:17 PM // 19:17   #18
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Backfire is just a joke. A neat (i.e. terrible) combo that's used by mesmers alot is using backfire and diversion at the same time, incredible!

Using rend when you see ether renewal go up, snaring the warriors, and diversion are good counters.
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Old Sep 15, 2005, 07:18 PM // 19:18   #19
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I used Wither+Malaise then drained the E/Mo and reapplied when he was at 0 energy. If they cast ER just strip it straight away. Shutting 2 down would be a bit harder though.
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Old Sep 15, 2005, 07:30 PM // 19:30   #20
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Stripping ER right away is usually very good, it makes them nearly useless until it recharges. It requires constant babysitting though and you'll make yourself a target pretty soon. E-Drain right when he puts on ER is pretty devastating as well - you'll suck him dry, his ER is running and he won't be able to profit out of it until he has switched weapons (at that point you could strip ER then) or gathered 5 precious energy to cast anything to replenish his energy. Now that's where diversion is cool as well, he can either cast and not use his Draw or RoF for a long time, or he let's his ER run out without benefit.
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